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	<title>Along The Margin &#187; augmented-reality</title>
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	<description>Global Financial Analysis, Investing and Theory</description>
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		<title>Augmented Reality Goes Mobile</title>
		<link>http://www.alongthemargin.com/archives/augmented-reality-goes-mobile</link>
		<comments>http://www.alongthemargin.com/archives/augmented-reality-goes-mobile#comments</comments>
		<pubDate>Sat, 14 Nov 2009 16:54:10 +0000</pubDate>
		<dc:creator>Graham</dc:creator>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[augmented-reality]]></category>

		<guid isPermaLink="false">http://www.alongthemargin.com/?p=744</guid>
		<description><![CDATA[Via BusinessWeek: It was the shake heard &#8217;round the world. On Aug. 27, 2009, überblogger Robert Scoble uncovered a hidden software feature buried within an iPhone application that provides access to Yelp.com reviews. The secret, it turns out, was that users needed to shake the phone to activate the capability, known as Monocle. In the [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://www.businessweek.com/technology/content/nov2009/tc2009112_434755.htm" target="_blank">BusinessWeek</a>:</p>
<p>It was the shake heard &#8217;round the world. On Aug. 27, 2009, überblogger Robert Scoble uncovered a hidden software feature buried within an iPhone application that provides access to Yelp.com reviews.</p>
<p>The secret, it turns out, was that users needed to shake the phone to activate the capability, known as Monocle. In the wake of Scoble&#8217;s discovery, shared publicly via FriendFeed, iPhone users far and wide could be seen shaking their iPhones to get access to the new feature. Yet the frenzy was about more than the novelty of how to open it, or even the trove of Yelp.com reviews.</p>
<p>The bigger prize was in how that information shows up on the phone. Once Monocle is activated, users looking through the iPhone camera can see reviews and other information about restaurants, stores, and other businesses in the direction the camera is pointing. Monocle was one of the first smartphone applications in the U.S. to use a technology known as augmented reality, which meshes digital information with actual images of the subject of that data. For many, augmented reality evokes images of what the Terminator sees as he homes in on a potential target, or the real time data seen by Luke Skywalker as he scans the barren Tatooine desertscape through a pair of field goggles.</p>
<p>Read the full story <a href="http://www.businessweek.com/technology/content/nov2009/tc2009112_434755.htm" target="_blank">here</a></p>
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		<title>Another Use for Your Phone: &#8216;Augmented Reality&#8217;</title>
		<link>http://www.alongthemargin.com/archives/another-use-for-your-phone-augmented-reality</link>
		<comments>http://www.alongthemargin.com/archives/another-use-for-your-phone-augmented-reality#comments</comments>
		<pubDate>Sun, 04 Oct 2009 18:27:07 +0000</pubDate>
		<dc:creator>Graham</dc:creator>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[augmented-reality]]></category>

		<guid isPermaLink="false">http://www.alongthemargin.com/?p=624</guid>
		<description><![CDATA[Via Yahoo! Tech News: You&#8217;re walking down the street, looking for a good place to eat. You hold up your cell phone and use it like the viewfinder on a camera, so the screen shows what&#8217;s in front of you. But it also shows things you couldn&#8217;t see before: Brightly colored markers indicating nearby restaurants [...]]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://tech.yahoo.com/news/ap/20091004/ap_on_hi_te/us_tec_augmented_reality" target="_blank">Yahoo! Tech News</a>:</p>
<p style="padding-left: 30px;">You&#8217;re walking down the street, looking for a good place to eat. You hold up your cell phone and use it like the viewfinder on a camera, so the screen shows what&#8217;s in front of you. But it also shows things you couldn&#8217;t see before: Brightly colored markers indicating nearby restaurants and bars.</p>
<p style="padding-left: 30px;">Turn a corner, and the markers reflect the new scene. Click a marker for a restaurant, and you can see customer reviews and price information. Decide you&#8217;d rather be sightseeing? The indicators are easily changed to give information about the buildings you&#8217;re passing.</p>
<p style="padding-left: 30px;">This computer-enhanced view of the world is not just available to cyborgs in science-fiction movies. Increasingly it can be found on cell phones, for free or on the cheap, through programs that provide &#8220;augmented reality.&#8221;</p>
<p style="padding-left: 30px;">These applications take advantage of the phones&#8217; GPS and compass features and access to high-speed wireless networks to mash up super-local <span id="lw_1254674748_0">Web content</span> with the world that surrounds you.</p>
<p style="padding-left: 30px;">That means you can see available apartments on the block you&#8217;re moseying down. You can view photos other people have taken at the park you&#8217;re passing, or find the nearest bus stop or hotel room — all by just holding your phone up and peering at its screen.</p>
<p style="padding-left: 30px;">The possibilities for melding the virtual and actual worlds have just started to become apparent. The first phones with <span id="lw_1254674748_1">Google</span>&#8216;s <span id="lw_1254674748_2">Android operating system</span>, which enables augmented reality, have come out in the past year. The <span id="lw_1254674748_3">iPhone</span> became augmented-reality-friendly with the compass that debuted in June on the iPhone 3GS. <span id="lw_1254674748_4">Apple</span> also recently joined Google in making it possible for software developers to overlay images on the phone&#8217;s camera view.</p>
<p style="padding-left: 30px;">As cell phones get even smarter and GPS and wireless networks improve, we may soon be spending more time in a virtually enhanced world, using information gathered from the Internet to inform everything from eating to <span id="lw_1254674748_5">playing video games</span>.</p>
<p>Read the full story <a href="http://tech.yahoo.com/news/ap/20091004/ap_on_hi_te/us_tec_augmented_reality" target="_blank">here</a></p>
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		<title>Digital Contacts Will Keep an Eye on Your Vital Signs</title>
		<link>http://www.alongthemargin.com/archives/digital-contacts-will-keep-an-eye-on-your-vital-signs</link>
		<comments>http://www.alongthemargin.com/archives/digital-contacts-will-keep-an-eye-on-your-vital-signs#comments</comments>
		<pubDate>Mon, 14 Sep 2009 19:51:04 +0000</pubDate>
		<dc:creator>Graham</dc:creator>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[augmented-reality]]></category>

		<guid isPermaLink="false">http://www.alongthemargin.com/?p=394</guid>
		<description><![CDATA[From Wired.com. Sci-fi becomes reality: Forget about 20/20. “Perfect” vision could be redefined by gadgets that give you the eyes of a cyborg. The tech industry calls the digital enrichment of the physical world “augmented reality.” Such technology is already appearing in smartphones and toys, and enthusiasts dream of a pair of glasses we could [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #333399;">From </span><a href="http://www.wired.com/gadgetlab/2009/09/ar-contact-lens/" target="_blank"><span style="color: #333399;"><strong>Wired.com</strong></span></a><span style="color: #333399;">. Sci-fi becomes reality:</span></p>
<p>Forget about 20/20. “Perfect” vision could be redefined by gadgets that give you the eyes of a cyborg.</p>
<p>The tech industry calls the digital enrichment of the physical world “augmented reality.” Such technology is already appearing in smartphones and toys, and enthusiasts dream of a pair of glasses we could don to enhance our everyday perception. But why stop there?</p>
<p><img src="http://www.wired.com/images_blogs/gadgetlab/2009/09/rabbiteye.jpg" border="0" alt="The surface of the eye can be used to measure much of the same data you would get from blood tests." width="271" height="426" align="left" />Scientists, eye surgeons, professors and students at the University of Washington have been developing a <a href="http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0" target="_blank">contact lens containing one built-in LED</a>, powered wirelessly with radio frequency waves.</p>
<p>Eventually, more advanced versions of the lens could be used to provide a wealth of information, such as virtual captions scrolling beneath every person or object you see. Significantly, it could also be used to monitor your own vital signs, such as body temperature and blood glucose level.</p>
<p>Why a contact lens? The surface of the eye contains enough data about the body to perform personal health monitoring, according to Babak Parvis, a University of Washington professor of bionanotechnology, who is working on the project.</p>
<p>“The eye is our little door into the body,” Parvis told Wired.com.</p>
<p>A contact lens with augmented-reality powers would take personal health monitoring several steps further, Parvis said, because the surface of the eye can be used to measure much of the data you would read from your blood tests, including cholesterol, sodium, potassium and glucose levels.</p>
<p>And that’s just the beginning. Because this sort of real-time health monitoring has been impossible in the past, there’s likely more about the human eye we haven’t yet discovered, Parvis said. And beyond personal health monitoring, this finger-tip sized gadget could one day create a new interface for gaming, social networking and, well, interacting with reality in general.</p>
<p><span style="color: #333399;">Read the whole article <a href="http://www.wired.com/gadgetlab/2009/09/ar-contact-lens/" target="_blank"><strong><span style="color: #333399;">here</span></strong></a></span></p>
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		<title>If You’re Not Seeing Data, You’re Not Seeing</title>
		<link>http://www.alongthemargin.com/archives/if-you%e2%80%99re-not-seeing-data-you%e2%80%99re-not-seeing</link>
		<comments>http://www.alongthemargin.com/archives/if-you%e2%80%99re-not-seeing-data-you%e2%80%99re-not-seeing#comments</comments>
		<pubDate>Thu, 27 Aug 2009 00:59:20 +0000</pubDate>
		<dc:creator>Graham</dc:creator>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[augmented-reality]]></category>

		<guid isPermaLink="false">http://alongthemargin.com/?p=112</guid>
		<description><![CDATA[From Wired As you shove your way through the crowd in a baseball stadium, the lenses of your digital glasses display the names, hometowns and favorite hobbies of the strangers surrounding you. Then you claim a seat and fix your attention on the batter, and his player statistics pop up in a transparent box in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wired.com/gadgetlab/2009/08/augmented-reality">From Wired</a></p>
<p>As you shove your way through the crowd in a baseball stadium, the lenses of your digital glasses display the names, hometowns and favorite hobbies of the strangers surrounding you. Then you claim a seat and fix your attention on the batter, and his player statistics pop up in a transparent box in the corner of your field of vision.</p>
<p>It’s not possible today, but the emergence of more powerful, media-centric cellphones is accelerating humanity toward this vision of “augmented reality,” where data from the network overlays your view of the real world. Already, developers are creating augmented reality applications and games for a variety of smartphones, so your phone’s screen shows the real world overlaid with additional information such as the location of subway entrances, the price of houses, or Twitter messages that have been posted nearby. And publishers, moviemakers and toymakers have embraced a version of the technology to enhance their products and advertising campaigns.</p>
<p>“Augmented reality is the ultimate interface to a computer because our lives are becoming more mobile,” said Tobias Höllerer, an associate professor of computer science at UC Santa Barbara, who is leading the university’s augmented reality program. “We’re getting more and more away from a desktop, but the information the computer possesses is applicable in the physical world.”</p>
<p><span id="more-112"></span></p>
<p>Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990. He applied the term to a head-mounted digital display that guided workers through assembling electrical wires in aircrafts. The early definition of augmented reality, then, was an intersection between virtual and physical reality, where digital visuals are blended in to the real world to enhance our perceptions.</p>
<div style="margin: 10px; padding: 10px; background: #ffffcc none repeat scroll 0% 50%; float: right; width: 250px;"><strong>Augmented Reality Today</strong> Total Immersion is one of the most successful augmented reality providers today, having created interactive baseball cards, a 3-D tour of the Star Trek <em>Enterprise</em>, and now, a new line of Mattel actions figures based on the upcoming sci-fi-flick, <em>Avatar</em>.Here’s a quick look at how their augmented reality technology works. Take the baseball cards. Users have to first log on to a URL (www.toppstown.com) and enter a 3-D section where they enter an interactive code found on their baseball card to activate the software. Then, they can hold the card under a webcam and Total Immersion’s software goes to work. <a href="http://www.wired.com/gadgetlab/2009/08/total-immersion/"><em>continue reading…</em></a></div>
<p>Futurists and computer scientists continue to raise their standards for a perfectly augmented world. Höllerer’s dream for augmented reality is for it to reach a state in which it does not rely on a pre-downloaded model to generate information. That is, he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly. He and his peers at UCSB call this idea <a href="http://ilab.cs.ucsb.edu/projects/anywhereAugmentation/">“Anywhere Augmentation.”</a></p>
<p>But we have a long way to go — perhaps several years — before achieving Anywhere Augmentation, Höllerer said. Augmented reality is stifled by limitations in software and hardware, he explained. Cellphones require superb battery life, computational power, cameras and tracking sensors. For software, augmented reality requires a much more sophisticated artificial intelligence and 3-D modeling applications. And above all, this technology must become affordable to consumers. The best possible technology that is available today would nearly cost $100,000 for a solid augmented-reality device, Höllerer said.</p>
<p>Given the cost of creating decent augmented-reality technology, early attempts have focused on two areas. One, augmented reality for your computer is prominently appearing in attention-grabbing, big-budget advertisements. And a few consumer applications of the technology are just beginning to surface in smartphones.<br />
<span id="more-22882"> </span><br />
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<p>A recent example of augmented reality appeared in the marketing campaign for the sci-fi blockbuster <em>District 9</em>. On the movie’s official website was a “training simulator” game, which asked computer users to print a postcard containing the <em>District 9</em> logo and hold it in front of a webcam. The postcard contains a marker; when the game detects that marker in the webcam video, it overlays a 3-D hologram of a <em>District 9</em> character on the computer screen. From there, players can click buttons to fire a gun, jump up and down or throw a human against a wall in the game.</p>
<p>Mattel is using the same type of 3-D imaging augmented reality in <a href="http://news.cnet.com/8301-13772_3-10317117-52.html?tag=newsLeadStoriesArea.1"> “i-Tag” action figures</a> for James Cameron’s new movie <em>Avatar</em>. The toy includes a card containing a marker, which is projected as a 3-D action figure on a computer. This way, children can battle each other’s virtual characters on a computer screen.</p>
<p>But augmented reality isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day (outside of work, at least). And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.</p>
<p>Brian Selzer, co-founder of Ogmento, a company that creates augmented reality products for games and marketing, recognizes the need for augmented reality to go mobile. He said his company is working on several projects coming in the near future to help market mainstream movies with augmented reality smartphone apps. For example, movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.</p>
<p>“The smartphone is bringing AR into the masses right now,” Selzer said. “In 2010 every blockbuster movie is going to have a mobile AR campaign tied to it.”</p>
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<p>On the consumer end of the spectrum, developers have recently released augmented reality apps for the Google Android-powered HTC G1 handset. Layar, a company based in Amsterdam, released an augmented reality browser for Android smartphones in June. The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions. The software relies on downloading “layers” of data provided by developers coding for the platform. Thus, while the information appears to display in real time, it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.</p>
<p>“This is the first time media, internet and digital information is being combined with reality,” said Martin Lens-FitzGerald, co-founder of Layar. “You know more, you find more, or you see something you haven’t seen before. Some people are even saying that it might be even bigger than the web.”</p>
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<p>Cellphone giant Nokia is currently testing an AR app called Point &amp; Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them (above). Users of the app can view each other’s tags on the phone screen, essentially crowdsourcing an augmented reality.</p>
<p>“This year we’re feeling a real urgency to work on augmented reality because the hardware is finally catching up to our needs,” said Rebecca Allen, director of Nokia’s research center in Hollywood.</p>
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<p>Georgia Tech is also busy tinkering with augmented reality. The video demo above demonstrates an augmented-reality zombie shooter called <em>ARhrrrr</em>. The smartphone in use is a prototype containing an Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices. How do you play? Point the phone camera at a map containing markers, and a 3D hologram of a town overrun by zombies appears on the phone’s screen. Using the phone, you can shoot the zombies from the perspective of a helicopter pilot. And you can even place (real) Skittles on the physical map and shoot them to set off (virtual) bombs.</p>
<p>As for the iPhone, officially there are no augmented reality apps in the App Store yet — because Apple doesn’t provide an open API to access live video from the phone’s camera. This barrier prompted augmented reality enthusiasts and professionals to <a href="http://gamesalfresco.com/2009/07/02/open-letter-to-apple-let-us-augment-reality-with-the-iphone/">write an Open Letter to Apple</a> pleading for access to this API to make augmented reality apps possible in the App Store.</p>
<p>Brad Foxhoven, Selzer’s partner at Ogmento, said Apple has told him the next version of the iPhone OS (3.1) “would make [AR developers] happy,” implying the live-video API will become open, and AR apps will become available very soon.</p>
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<p>Meanwhile, some augmented reality developers have already hacked away at the iPhone’s software development kit to code proof-of-concept augmented reality apps. The video above demonstrates an app called Twittaround, an augmented reality Twitter viewer on the iPhone. The app shows live tweets of mobile Twitter users around your location.</p>
<p>“We’re doing as much as we can with the current technology,” Selzer said regarding the overall augmented-reality developer community. “This industry is just getting started, and as processing speeds speed up, and as more creative individuals get involved, our belief is this is going to become a platform that becomes massively adopted and immersed in the next few years.”</p>
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